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Thread Statistics | Show CCP posts - 46 post(s) |

Edward Pierce
GoonWaffe Goonswarm Federation
84
|
Posted - 2013.08.01 20:55:00 -
[1] - Quote
Dvla wrote:Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.
Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.
Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.
Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?
Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.
The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.
Overall nerfs to effectiveness of links is great though so job well done on that at least. For a group of ships meant to fulfill the same role for different fleets, they certainly have very different bonuses. Th Damnation being the only one with double tanks bonuses is pretty unbalanced for a re-balancing attempt.
How is it that the heavy interdictors can all share the infinitely superior resist bonus due to their niche role but you choose to give some of these a useless local rep bonus?
Come on CCP Fozzie, I thought the two strike balancing was CCP Rise's thing. |

Edward Pierce
GoonWaffe Goonswarm Federation
87
|
Posted - 2013.08.01 20:58:00 -
[2] - Quote
Zagdul wrote:Calmoto wrote:resist + armour hp bonus on a damnation where is the vultures shield hp bonus? active boosting on a claymore?
LOOOOOOOOOOOOOOOOOOOOOOOL
wtf is going on Claymore is now a ship designed to take functional advantage of a ASB. Considering it's the 'skirmish' command ship, it makes sense. Yeah, it will be great for all those active repper fleets going around these days.
Get out. |

Edward Pierce
GoonWaffe Goonswarm Federation
90
|
Posted - 2013.08.01 23:17:00 -
[3] - Quote
CCP Rise wrote:CCP Fozzie suggest shield boost amount because it matches up nicely with other Minmatar ships, provides some fun new potential, and is relatively low risk because of its small impact at larger scales. You already got quoted by CCP Rise saying the shield boost amount has a small impact at larger scales, and yet you still give these ships whose entire purpose is to grant benefits in larger scales this weaker bonus?
Can we please address this disparity between local rep bonus and resist bonus already? It keeps being put off and it has affected every re-balancing effort except Cruisers and Destroyers. Stop kicking the can and do something about it already. |

Edward Pierce
GoonWaffe Goonswarm Federation
95
|
Posted - 2013.08.02 16:20:00 -
[4] - Quote
CCP Fozzie wrote:I don't think the HP or resist bonus is the way to go for all types of command ships, although I can definitely see why people would want it. Only the ones that want to live through the battles. |
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